Badges

How to spend badge points

How badge tiers, OR versus AND lines, and the eight disagreed thresholds should change the attributes you raise.

How to spend badge points

How badge tiers, OR versus AND lines, and the eight disagreed thresholds should change the attributes you raise.

Spend points against a line, not a vibe

Forty-three badges are published in five tiers: Bronze, Silver, Gold, Diamond, and Amethyst. One build guide mentions Hall of Fame. The threshold sheets stop at Amethyst, so this wiki keeps five tiers and does not invent a sixth column.

The creator shows which badges your attributes can reach. You then spend Badge Points in the Badges menu. A high attribute does not equip the badge by itself.

Or versus and

Catch and Pop is the clearest example. Bronze through gold accept three-point or mid-range. Diamond and amethyst require three-point and mid-range. Other badges use a slash when either package works, such as Glove's ball-handle path or post-control path. Read the cell. Do not turn every slash into a plus.

Where the sheets disagree

Two sheets match each other. A third sheet, dated 10 Aug 2026, differs on High Flyer, Perfect Lays, Putback Finisher, Relentless Finisher, Fast Breaker, Hustler, Iron Screens, and Traffic Finisher. Whistle Wizard is filed under shooting in one sheet and playmaking in the other. Paint King is listed under both finishing and post scoring, and those copies do not use the same numbers.

Each of those badges on this site prints both readings. Neither column was averaged, and neither was deleted.

What a badge does

The threshold sheets do not publish an in-game percentage for a badge effect. The only effect sentence repeated from those sheets is that Limitless Shooter adds range and three-point success. Everything else on the badge pages is a requirement, not a promised boost.

A practical order

  1. Choose the job in Builds.
  2. Find two or three badges that job cannot play without. Creators are usually looking at a shot badge plus Space Maker and a handle badge. Locks look at Locks, Intimidator, and Navigator. Bigs look at Rim Saver, Rebound Chaser, a post badge, and Iron Screens.
  3. Raise only the attributes on that bronze or silver line.
  4. Leave the conflicting 10 Aug sheet line visible while you test. If the live creator shows a different number, the live creator wins.

Takeovers are a separate pick in the creator. Their meter fills in park runs. See Takeovers. Board Hunter and Glue Guy are names without a published effect.

FAQ

Frequently Asked Questions

Do codes 100M and RELEASE still work?

On 2 Nov 2026 those two strings were listed as working, with matching coin rewards. This wiki has not redeemed them. Some pages still say the Shop or Store codes control is missing, so treat a missing button as a build difference, not as a typing error.

Which Practical Basketball listing is this wiki about?

The ALPHA experience by Practical's Games, Place ID 80681221431821. A second public place titled OUT NOW belongs to Practical's Physics V2 and is not the listing this site documents.

Is Practical Basketball free to join?

The public game record lists no price to join. Cosmetics and passes can still cost Robux. No pass names or prices are published here.

Are the PC controls final?

No. The official description calls this an alpha, says nothing is final, and tells players that the control list lives in the community server. The charts here are the inputs that more than one written guide agrees on, and they still need a live recheck.